New ideas sometimes shed new light on old problems. I have been reading a a lot about player types these days. I am talking about Barles player types and the other types that have spawned after his. And even though they are (achiever, explorer, killer and socializer) mostly aimed at MMO/MUD players their usage don’t stop there.
In regular single player games it can be hard to discern player types as single player games seldom allow freedom of personality, and because they guide the player through a predefined rule-set. Having a pre-defined rule set brings (most often) with it a defined rule set for reward and punishment. And since most singeplayer games are about progressing they would have a punishment system based upon that. Which also seems to be the main way we talk about the notion of “punishment vs reward”. We use hardcore vs casual dividing, which really is a crude tool if you think about it.
