By Arcade

Arcade Berg (Game Designer – Outbreak Studios)

http://ArcadeBerg.com

arcade_agd_profile_pic Arcade is a passionate developer having worked on a AAA-production. Starting out as a Level Designer at GRIN he’s now Game Designer for Outbreak Studios. He has experience with modding and indie development.His blog has been featured at Gamasutra.com and he’s posting quite frequently about game design over at his personal site.

He has a bachelor degree by studying Computer Game Development – Design at the University of Skövde, Sweden.

Mail: arcade [at] aboutgamedesign.com

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Arshak Ardeshir (Game Designer – GRIN)

http://arshakardeshir.wordpress.com

Arshak Profile Arshak Ardeshir has been working in the Game industry for about three years. Those years were spent at companies such as Grin and Avalanche. Most recently he worked as a Designer on Terminator Salvation. Prior to that he studied Game Design and Project Management. Arshak enjoys Game design because of its theoretic depth and its concrete craftsmanship. On his free time he tries to be an an adventures free spirited guy that enjoys nature.

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Gustav Ziolkowski (Game Designer – Radon Labs)

http://guteksoftworks.wordpress.com/

gustav_agd_profile Gustav is currently working at Radon Labs, Germany as Lead Game Designer on multiple undisclosed projects. Former work at Radon Labs includes Drakensang: River of Time as combat and technical Designer and Crazy Quiz for the Wii as Lead Designer. Before joining Radon Labs, Gustav worked at Spellbound Entertainment as an Interface and Cinematic Designer. Gustavs background lies in commercials and the movie industry, where he worked as assistant camerman and assistant director.

After leaving the movie industry, Gustav studied Game Design at the Games Academy, Berlin.

Mail: gustav [at] aboutgamedesign.com

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Juha Kangas (Game Designer – Starbreeze Studios)

http://www.flipcrayon.com

juha_profilepic Juha is currently working as a gameplay designer at Starbreeze Studios and before that completed a level design education. During his free time he also makes games on the XNA framework, using a rapid prototyping work model and posting them at flipcrayon.com. Big sources of inspiration are the guys at 2D Boy and thatgamecompany.

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Severin Brettmeister (Freelance interface, game and communication design)

http://brettmeister.com/

severin Severin is a 29 years old interaction designer working freelance in Berlin. Between 1999 and 2006 he has been working in the advertising industry. Since 2007 he is working for the games industry as an interaction and game designer for Arcania – A Gothic Tale, Giana Sisters DS and some other projects.

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André Beccu (Game Designer – Spellbound)

http://AboutGameDesign.com

Andre Beccu Photo Andre Beccu is the 28 year old Lead Designer of Spellbound Entertainment currently working on “Arcania – A Gothic Tale”. When he’s not doing that, he can usually be found studying game design theory or psychology.
Previously he has worked at EA Phenomic on “Battleforge” as a Level and Game Designer, after having studied Computer Science followed by Game Design.


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