Archive for the '2. Social responsibility of Game Designers' Category

07
Nov
09

The positive

positive-thinking

Instead of talking about what games should not do with regards to social responsibility, I thought I’d talk about positive social responsibility. In other words, what should games teach the players rather than what they shouldn’t.

Coming up with this new  angle was somewhat anti-climatic as I started thinking about it, because my initial thought was that games simply don’t have that kind of responsibility. They’re “just” entertainment.

But let’s then step into the realm of “serious games” and teaching games.  There are sexual education games that are designed to teach young people about relationships, myths about sex etcetera. There are  games (the one I found was a board-game, but still) that are in-fact about teaching social responsibility. I’m aware that these examples are more about society using games as a way of exercising it’s responsibility rather than the game itself having some sort of responsibility but I still find it quite interesting.

Going back to entertainment games, I actually think that there are quite a few games exercising positive social responsibility even though they might not have to. In Metal Gear Solid for example it is talked quite a lot about the horrors of nuclear weapons and I’ve read interviews with Hideo Kojima that he wants to educate his players about this. There are probably quite a lot of subjective values  built into his story but I would certainly count the desire to educate younger generations as being socially responsible.

Now this was quite short, but hopefully it got you thinking about the positive sides.

05
Nov
09

The black sheep!

topic_002_risky_death

Why Game Designers should do whatever they want. Continue reading ‘The black sheep!’

03
Nov
09

A Call for Understanding

Usually, when one thinks “Social Responsibility”, things like “Moral” and thus “right & wrong” come into mind. I’d like to have a look at “Social Responsibility” from a more abstract point of view. In fact I’m thinking more “actions & consequences”. While that might look a bit too cold-hearted, the advantage is that right & wrong tend to differ more or less depending on your culture etc., but consequences simply ARE.

Continue reading ‘A Call for Understanding’

01
Nov
09

Well, aren’t we touchy?

I realize there will be a ton of people disagreeing with me here, but I think people overall are way too touchy when it comes to politics, religion and violence in games.

And I don’t think video game makers should have to be more careful than movie makers. If it’s okay to have in a movie, it’s okay to have it become gameplay.

Continue reading ‘Well, aren’t we touchy?’

30
Oct
09

Are we capable of portraying engaging subjects in games yet?

First I would like to state that everybody in society has social responsibility, basically a set of rules, norms and guidelines that should govern how they interact, influence and allow themselves to be influenced by other people. Social responsibility is not only the responsibility of the creator of a work, it does also fall on the consumer not to misuse or abuse it. Basically everyone must be responsible for their own actions and their own wellbeing. No person should be allowed to waive that responsibility. Eating too many burgers is your own fault and no one else’s. With that said, I would also like to point out that a party in power of spreading their beliefs to a larger audience should be aware of the message they are spreading. Basically with great power comes great responsibility.

Continue reading ‘Are we capable of portraying engaging subjects in games yet?’

28
Oct
09

What your design says about you.

Violence in Videogames

This post is all about violence in videogames – and the responsibilties designers bear.

Continue reading ‘What your design says about you.’

26
Oct
09

Topic 2: Social responsibility of Game Designers

This time we’ll discuss more of a moral topic:

Social responsibility of Game Designers

What do you think; are there any responsibilities to adhere to?




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