Posts Tagged ‘creativity

14
Dec
09

Just a random controller?

It’s fantastic how well the N64-controller suited Mario 64 and Zelda: Ocarina of Time. And the triggers on the 360-controller works really well for shooting in FPS and for stepping on the gas driving games.

It’s by no means a coincidence and you can always look at a controller and see how it’s meant to be used.

But what if that wasn’t the case?

Continue reading ‘Just a random controller?’

01
Nov
09

Well, aren’t we touchy?

I realize there will be a ton of people disagreeing with me here, but I think people overall are way too touchy when it comes to politics, religion and violence in games.

And I don’t think video game makers should have to be more careful than movie makers. If it’s okay to have in a movie, it’s okay to have it become gameplay.

Continue reading ‘Well, aren’t we touchy?’

18
Oct
09

What he said.

To be able to properly answer the question if a good designer can design any type of game, I’d like to have a look at the two important parts to that question:

“What is a ‘good designer’” and “what is ‘any type of game’”.

Concerning the former, I think EA’s Gordon Walton hit the nail on the head with his GDC 2009 talk, where he stated a good designer should bring the following to a team (short version):

Continue reading ‘What he said.’




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