Posts Tagged ‘evolution

14
Dec
09

Just a random controller?

It’s fantastic how well the N64-controller suited Mario 64 and Zelda: Ocarina of Time. And the triggers on the 360-controller works really well for shooting in FPS and for stepping on the gas driving games.

It’s by no means a coincidence and you can always look at a controller and see how it’s meant to be used.

But what if that wasn’t the case?

Continue reading ‘Just a random controller?’

06
Dec
09

Of Apes and Men

Let’s take a look at an approach to creating a successful Triple-A game.

1.Write Design Document
2.Give Design Document to Coder
3.Triple-A Success

It didn’t work out for you like that? Don’t worry, it didn’t for most of those Triple-A studios out there, either.
So how did they do it, if creating a great game from scratch is so difficult? Well, creating Man from a puddle of proteins is even more difficult, yet somehow Evolution happened. The secret sauce is “Iteration”.
Continue reading ‘Of Apes and Men’

05
Dec
09

Darwin & Darwinia

It was a long way from our not so smart ancestors to us – the super smart uber-brainers. This evolution is attributed to iterative design. Trying to avoid extinction, our ancestors refined themselves step by step. And that’s how complex systems should be designed today. Continue reading ‘Darwin & Darwinia’




Follow

Get every new post delivered to your Inbox.