Posts Tagged ‘game designer

05
Nov
09

The black sheep!

topic_002_risky_death

Why Game Designers should do whatever they want. Continue reading ‘The black sheep!’

22
Oct
09

Designing for different genres: mastering both sides of the force.

"Little Jedi" by sean dreilinger (Flickr)

A Game Designer cannot design every kind of game without getting used to the new genre. Continue reading ‘Designing for different genres: mastering both sides of the force.’

14
Oct
09

Game Design – Designing the same old, same old

I am a game designer. And I have a glaring weakness: math.
Every time I balance games, I try to balance off of feeling alone. And of course, it does not always work. When this happens, I usually take a look at games with similar systems (resources, in-game economy, etc.) and retrofit their system into my game. Now, I know this is not the most elegant approach, but it has served me well so far.
Why am I telling you this? To me, a game designer should have a deep understanding of systems (whether it is designing or reading them) and all forms of interaction concerning those systems (whether it is system – system or user-system interaction). So, if we are talking about tried and true game formula, I do believe that any reasonably good game designer can design them.
If, on the other hand, we are talking about new, innovative game concepts, I doubt ANY good game designer can pull them off. Let’s take me as an example again. If I were to design a new, innovative in-game economy, I would miserably fail, since I lack basic and profound understanding of math.I am a game designer. And I have a glaring weakness: math.
Every time I balance games, I try to balance off of feeling alone. And of course, it does not always work. When this happens, I usually take a look at games with similar systems (resources, in-game economy, etc.) and retrofit their system into my game. Now, I know this is not the most elegant approach, but it has served me well so far.
Why am I telling you this? To me, a game designer should have a deep understanding of systems (whether it is designing or reading them) and all forms of interaction concerning those systems (whether it is system – system or user-system interaction). So, if we are talking about tried and true game formula, I do believe that any reasonably good game designer can design them.
If, on the other hand, we are talking about new, innovative game concepts, I doubt ANY good game designer can pull them off. Let’s take me as an example again. If I were to design a new, innovative in-game economy, I would miserably fail, since I lack basic and profound understanding of math.

Same old, Same old

I am a game designer. And I have a glaring weakness: math. I am also a trained musician.

Continue reading ‘Game Design – Designing the same old, same old’




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