Posts Tagged ‘iteration

06
Dec
09

Of Apes and Men

Let’s take a look at an approach to creating a successful Triple-A game.

1.Write Design Document
2.Give Design Document to Coder
3.Triple-A Success

It didn’t work out for you like that? Don’t worry, it didn’t for most of those Triple-A studios out there, either.
So how did they do it, if creating a great game from scratch is so difficult? Well, creating Man from a puddle of proteins is even more difficult, yet somehow Evolution happened. The secret sauce is “Iteration”.
Continue reading ‘Of Apes and Men’

05
Dec
09

Darwin & Darwinia

It was a long way from our not so smart ancestors to us – the super smart uber-brainers. This evolution is attributed to iterative design. Trying to avoid extinction, our ancestors refined themselves step by step. And that’s how complex systems should be designed today. Continue reading ‘Darwin & Darwinia’

27
Nov
09

It’ll take time, so spend it wisely

Just about all developers work by iterating in one way or another.

The biggest problem isn’t that you have to change things that are already done, or even throw it away. The biggest issue is that it takes time, and time is pretty much always more precious than money. That’s why the designer can save a lot of time by iterating in the pre-development phase, so he doesn’t waste the whole team’s time.

Continue reading ‘It’ll take time, so spend it wisely’

25
Nov
09

i am a bad game designer

I have my problems with iterative design. Personally, iterative design is the way to go for me. Professionally it’s my biggest enemy.

Continue reading ‘i am a bad game designer’




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