Posts Tagged ‘social game

17
Nov
09

Out of the frying pan…

I don’t know what you think, but for me, a social game, as opposed to an anti-social one, is one that requires a significant portion of the skills that I am pouring into the game to be of social nature, e.g. friendship, empathy, and loyalty, to name a few. From that point of view, a purely competitive game, e.g. deathmatch, would be anti-social, so we’re not simply talking multi-player games here.

Whenever there is more than one person around (to a lesser degree, this includes NPCs), there is potential for some kind of social relationship. The problem is that the thing most dangerous for any such fledging social relationship is the game itself, or rather its rules. To be exact, it is the win/loss conditions, even if there aren’t any explicit ones: Perceived ones will do just fine.

Continue reading ‘Out of the frying pan…’

13
Nov
09

The risk of relying on a player base

There are many forms of interaction between players made possible in games; competitive, cooperative or neither one.

There are also many different levels of interaction required in games, while some require none, other encourage it and finally some demand it to a great extent to be able to play the game.

If the game requires social interaction with other players, it also needs a healthy player base. And that… Can be a bitch.

Continue reading ‘The risk of relying on a player base’

11
Nov
09

Why facebook isn’t “fun”

Please, fertilize my crops!There has been a lot of talk about games and social networks lately. The Xbox 360 recently got its own share of facebook, iPhone games have been bolstering sales with facebook and twitter integration and blockbuster titles such as Uncharted 2 – Among Thieves can twitter the players game progress - if the player wants to. But what about the games that are integrated into facebook? What are they? What could they be?

Continue reading ‘Why facebook isn’t “fun”’




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